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Class RenderingBufferResourceRegistry

=

Hierarchy

Index

Constructors

constructor

Properties

backbuffers

backbuffers: object

Type declaration

depthBuffers

depthBuffers: object

Type declaration

  • [key: string]: Renderbuffer

gl

gl: WebGLRenderingContext

Static registryName

registryName: string = "RenderingBufferResourceRegistry"

Methods

getBackbuffer

getDepthBuffer

  • getDepthBuffer(name: string): Renderbuffer

setBackbuffer

  • setBackbuffer(name: string, backbuffer: Texture2D): void

setDepthBuffer

  • setDepthBuffer(name: string, depthBuffer: Renderbuffer): void

Static Protected ___get

  • ___get<T>(gl: WebGLRenderingContext, ctor: object): T

Static Protected ___getAll

  • ___getAll<T>(ctor: object): T[]

Static get

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