Pass provides single draw call for a geometry. Containing arguments of uniform variables and gl state configruations for each drawing call.
Declaration of argument attributes.
Values of materila arguments. These values would be passed to GPU for rendering.
Pass program instance. This is not actual WebGLProgram instance. Pass will determine which WebGLProgram should be used by considering which geometry was used in actual drawing timing.
Get related material
Append an argument as pass variable. This is mainly used for resolving uniform stages.
Destroy pass to release resources.
Execute single drawcall with specified arguments.
Update argument of specified value.
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